Unlock a Mission (Spend Currency)

Some missions are locked behind an unlock cost. Call this when the player taps "Unlock". The required currency is deducted and the mission is activated so progress can begin.

After a successful unlock, re-fetch GET /player-rewards/brand/{brandId}/player/{playerId} so the player's balance reflects the deduction.

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Path Params
uuid
required

Objective UUID (from the missions list objective.id).

string
required

Your internal player/customer identifier.

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application/json